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Kalos Pokedex is currently under development




Diggersby


Diggersby's movepool for
Select a Pokemon Generation:

Agility
Raises the user's Speed by two stages.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Brick Break
Destroys Reflect and Light Screen.
Bulk Up
Raises the user's Attack and Defense by one stage.
Bulldoze
Has a 100% chance to lower the target's Speed by one stage.
Confide
Lowers the target's Special Attack by one stage.
Cut
Inflicts regular damage with no additional effect.
Defense Curl
Raises user's Defense by one stage.
Dig
User digs underground, dodging all attacks, and hits next turn.
Double Kick
Hits twice in one turn.
Double Slap
Hits 2-5 times in one turn.
Double Team
Raises the user's evasion by one stage.
Earth Power
Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake
Inflicts regular damage and can hit Dig users.
Endeavor
Lowers the target's HP to equal the user's.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fire Punch
Has a 10% chance to [burn]{mechanic:burn} the target.
Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fling
Throws held item at the target; power depends on the item.
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Foul Play
Calculates damage with the target's attacking stat.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Gastro Acid
Nullifies target's ability until it leaves battle.
Giga Impact
User foregoes its next turn to recharge.
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Gunk Shot
Has a 30% chance to [poison]{mechanic:poison} the target.
Hammer Arm
Lowers user's Speed by one stage.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hyper Beam
User foregoes its next turn to recharge.
Ice Punch
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Iron Head
Has a 30% chance to make the target flinch.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Knock Off
Target drops its held item.
Last Resort
Can only be used after all of the user's other moves have been used.
Leer
Lowers the target's Defense by one stage.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Shot
Has a 100% chance to lower the target's Speed by one stage.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Nature Power
Uses a move which depends upon the terrain.
Odor Sleuth
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Payback
Power is doubled if the target has already moved this turn.
Power-Up Punch
Raises the user's Attack by one stage after inflicting damage.
Protect
Prevents any moves from hitting the user this turn.
Quick Attack
Inflicts regular damage with no additional effect.
Recycle
User recovers the item it last used up.
Rest
User sleeps for two turns, completely healing itself.
Return
Power increases with happiness, up to a maximum of 102.
Rock Slide
Has a 30% chance to make the target flinch.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Rock Tomb
Has a 100% chance to lower the target's Speed by one stage.
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Rototiller
Raises the Attack and Special Attack of all []{type:grass} Pokémon in battle.
Round
Has double power if it's used more than once per turn.
Sandstorm
Changes the weather to a sandstorm for five turns.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Sludge Bomb
Has a 30% chance to [poison]{mechanic:poison} the target.
Smack Down
Removes any immunity to Ground damage.
Snatch
Steals the target's move, if it's self-targeted.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
Stone Edge
Has an increased chance for a critical hit.
Strength
Inflicts regular damage with no additional effect.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Super Fang
Inflicts damage equal to half the target's HP.
Superpower
Lowers the user's Attack and Defense by one stage after inflicting damage.
Surf
Inflicts regular damage and can hit Dive users.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swords Dance
Raises the user's Attack by two stages.
Tackle
Inflicts regular damage with no additional effect.
Take Down
User receives 1/4 the damage it inflicts in recoil.
Thief
Takes the target's item.
Thunder Punch
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Torment
Prevents the target from using the same move twice in a row.
Toxic
Badly poisons the target, inflicting more damage every turn.
U-turn
User must switch out after attacking.
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wild Charge
User receives 1/4 the damage it inflicts in recoil.

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