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Kalos Pokedex is currently under development




Gliscor


Gliscor's movepool for
Select a Pokemon Generation:

Acrobatics
Has double power if the user has no held item.
Aerial Ace
Never misses.
Agility
Raises the user's Speed by two stages.
Aqua Tail
Inflicts regular damage with no additional effect.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Brick Break
Destroys Reflect and Light Screen.
Bug Bite
If target has a berry, inflicts double damage and uses the berry.
Bulldoze
Has a 100% chance to lower the target's Speed by one stage.
Captivate
Lowers the target's Special Attack by two stages if it's the opposite gender.
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Cross Poison
Has an increased chance for a critical hit and a 10% chance to poison the target.
Cut
Inflicts regular damage with no additional effect.
Dark Pulse
Has a 20% chance to make the target flinch.
Defog
Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Dig
User digs underground, dodging all attacks, and hits next turn.
Double Team
Raises the user's evasion by one stage.
Double-Edge
User receives 1/3 the damage inflicted in recoil.
Earth Power
Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake
Inflicts regular damage and can hit Dig users.
Endure
Prevents the user's HP from lowering below 1 this turn.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
False Swipe
Cannot lower the target's HP below 1.
Feint
Hits through Protect and Detect.
Feint Attack
Never misses.
Fire Fang
Has a 10% chance to [burn]{mechanic:burn} the target and a 10% chance to make the target flinch.
Fling
Throws held item at the target; power depends on the item.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Giga Impact
User foregoes its next turn to recharge.
Guillotine
Causes a one-hit KO.
Harden
Raises the user's Defense by one stage.
Headbutt
Has a 30% chance to make the target flinch.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hone Claws
Raises the user's Attack and accuracy by one stage.
Hyper Beam
User foregoes its next turn to recharge.
Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Knock Off
Target drops its held item.
Metal Claw
Has a 10% chance to raise the user's Attack by one stage.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Natural Gift
Power and type depend on the held berry.
Night Slash
Has an increased chance for a critical hit.
Payback
Power is doubled if the target has already moved this turn.
Poison Jab
Has a 30% chance to [poison]{mechanic:poison} the target.
Poison Sting
Has a 30% chance to [poison]{mechanic:poison} the target.
Poison Tail
Has an increased chance for a critical hit and a 10% chance to poison the target.
Power Trick
User swaps Attack and Defense.
Protect
Prevents any moves from hitting the user this turn.
Quick Attack
Inflicts regular damage with no additional effect.
Rain Dance
Changes the weather to rain for five turns.
Razor Wind
Requires a turn to charge before attacking.
Rest
User sleeps for two turns, completely healing itself.
Return
Power increases with happiness, up to a maximum of 102.
Rock Climb
Has a 20% chance to confuse the target.
Rock Polish
Raises the user's Speed by two stages.
Rock Slide
Has a 30% chance to make the target flinch.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Rock Tomb
Has a 100% chance to lower the target's Speed by one stage.
Roost
Heals the user by half its max HP.
Round
Has double power if it's used more than once per turn.
Sand Attack
Lowers the target's accuracy by one stage.
Sand Tomb
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sandstorm
Changes the weather to a sandstorm for five turns.
Screech
Lowers the target's Defense by two stages.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Sky Attack
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sky Uppercut
Inflicts regular damage and can hit Bounce and Fly users.
Slash
Has an increased chance for a critical hit.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Sludge Bomb
Has a 30% chance to [poison]{mechanic:poison} the target.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Causes damage when opposing Pokémon switch in.
Steel Wing
Has a 10% chance to raise the user's Defense by one stage.
Stone Edge
Has an increased chance for a critical hit.
Strength
Inflicts regular damage with no additional effect.
Struggle Bug
Has a 100% chance to lower the target's Special Attack by one stage.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Changes the weather to sunny for five turns.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swift
Never misses.
Swords Dance
Raises the user's Attack by two stages.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Taunt
For the next few turns, the target can only use damaging moves.
Thief
Takes the target's item.
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Torment
Prevents the target from using the same move twice in a row.
Toxic
Badly poisons the target, inflicting more damage every turn.
U-turn
User must switch out after attacking.
Venoshock
Inflicts double damage if the target is Poisoned.
Wing Attack
Inflicts regular damage with no additional effect.
X-Scissor
Inflicts regular damage with no additional effect.

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