Keen-eye: This Pokémon cannot have its accuracy lowered.
This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.
Overworld: If the first Pokémon in the party has this abil
Sturdy: When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.
If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.
Weak-armor: Whenever a physical move hits this Pokémon, its Speed rises one stage and its Defense falls one stage.
This ability triggers on every hit of a multiple-hit move.
Base Stats for this Pokemon
50% Male / 50% Female
Height: 1.7 m Weight: 50.5 kg
The base power of Grass Knot / Low Kick versus this Pokemon is 40
Breeding: Belongs to the Flying egg-group(s) and can breed with:
Damage Taken for Selected Generation:
We currently have 5 builds featuring this Pokemon:
Aerial Ace Never misses.Agility Raises the user's Speed by two stages.Air Cutter Has an increased chance for a critical hit.Air Slash Has a 30% chance to make the target flinch.Assurance Power is doubled if the target has already received damage this turn.Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.Autotomize Raises the user's Speed by two stages and halves the user's weight.Brave Bird User receives 1/3 the damage inflicted in recoil.Confide Lowers the target's Special Attack by one stage.Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.Cut Inflicts regular damage with no additional effect.Dark Pulse Has a 20% chance to make the target flinch.Double Team Raises the user's evasion by one stage.Drill Peck Inflicts regular damage with no additional effect.Endure Prevents the user's HP from lowering below 1 this turn.Facade Power doubles if user is burned, paralyzed, or poisoned.Feint Hits through Protect and Detect.Flash Lowers the target's accuracy by one stage.Flash Cannon Has a 10% chance to lower the target's Special Defense by one stage.Fly User flies high into the air, dodging all attacks, and hits next turn.Frustration Power increases as happiness decreases, up to a maximum of 102.Fury Attack Hits 2-5 times in one turn.Guard Swap User swaps Defense and Special Defense changes with the target.Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.Icy Wind Has a 100% chance to lower the target's Speed by one stage.Iron Defense Raises the user's Defense by two stages.Iron Head Has a 30% chance to make the target flinch.Leer Lowers the target's Defense by one stage.Metal Claw Has a 10% chance to raise the user's Attack by one stage.Metal Sound Lowers the target's Special Defense by two stages.Night Slash Has an increased chance for a critical hit.Payback Power is doubled if the target has already moved this turn.Peck Inflicts regular damage with no additional effect.Pluck If target has a berry, inflicts double damage and uses the berry.Protect Prevents any moves from hitting the user this turn.Pursuit Has double power against, and can hit, Pokémon attempting to switch out.Rest User sleeps for two turns, completely healing itself.Return Power increases with happiness, up to a maximum of 102.Roar Immediately ends wild battles. Forces trainers to switch Pokémon.Rock Slide Has a 30% chance to make the target flinch.Rock Smash Has a 50% chance to lower the target's Defense by one stage.Rock Tomb Has a 100% chance to lower the target's Speed by one stage.Roost Heals the user by half its max HP.Round Has double power if it's used more than once per turn.Sand Attack Lowers the target's accuracy by one stage.Sandstorm Changes the weather to a sandstorm for five turns.Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.Sky Attack User charges for one turn before attacking. Has a 30% chance to make the target flinch.Sky Drop Carries the target high into the air, dodging all attacks against either, and drops it next turn.Slash Has an increased chance for a critical hit.Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.Spikes Scatters Spikes, hurting opposing Pokémon that switch in.Stealth Rock Causes damage when opposing Pokémon switch in.Steel Wing Has a 10% chance to raise the user's Defense by one stage.Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.Sunny Day Changes the weather to sunny for five turns.Swagger Raises the target's Attack by two stages and confuses the target.Swift Never misses.Swords Dance Raises the user's Attack by two stages.Tailwind For three turns, friendly Pokémon have doubled Speed.Taunt For the next few turns, the target can only use damaging moves.Thief Takes the target's item.Torment Prevents the target from using the same move twice in a row.Toxic Badly poisons the target, inflicting more damage every turn.Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon.X-Scissor Inflicts regular damage with no additional effect.