Swarm: When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
Guts: Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.
This bonus does not count as a stat modifier.
Moxie: This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon.
This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes.
If this Pokémon knocks out a Pokémon with Mummy, the former's ability will change without taking effect.
Base Stats for this Pokemon
50% Male / 50% Female
Height: 1.5 m Weight: 54 kg
The base power of Grass Knot / Low Kick versus this Pokemon is 40
Breeding: Belongs to the Bug egg-group(s) and can breed with:
Damage Taken for Selected Generation:
We currently have 2 builds featuring this Pokemon:
Aerial Ace Never misses.Arm Thrust Hits 2-5 times in one turn.Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.Bide User waits for two turns, then hits back for twice the damage it took.Brick Break Destroys Reflect and Light Screen.Bug Bite If target has a berry, inflicts double damage and uses the berry.Bulk Up Raises the user's Attack and Defense by one stage.Bulldoze Has a 100% chance to lower the target's Speed by one stage.Bullet Seed Hits 2-5 times in one turn.Chip Away Ignores the target's stat modifiers.Close Combat Lowers the user's Defense and Special Defense by one stage after inflicting damage.Confide Lowers the target's Special Attack by one stage.Counter Inflicts twice the damage the user received from the last physical hit it took.Cut Inflicts regular damage with no additional effect.Dig User digs underground, dodging all attacks, and hits next turn.Double Team Raises the user's evasion by one stage.Double-Edge User receives 1/3 the damage inflicted in recoil.Earthquake Inflicts regular damage and can hit Dig users.Endure Prevents the user's HP from lowering below 1 this turn.Facade Power doubles if user is burned, paralyzed, or poisoned.False Swipe Cannot lower the target's HP below 1.Feint Hits through Protect and Detect.Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.Fling Throws held item at the target; power depends on the item.Focus Blast Has a 10% chance to lower the target's Special Defense by one stage.Focus Punch If the user takes damage before attacking, the attack is canceled.Frustration Power increases as happiness decreases, up to a maximum of 102.Fury Attack Hits 2-5 times in one turn.Giga Impact User foregoes its next turn to recharge.Harden Raises the user's Defense by one stage.Helping Hand Ally's next move inflicts half more damage.Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.Horn Attack Inflicts regular damage with no additional effect.Hyper Beam User foregoes its next turn to recharge.Iron Defense Raises the user's Defense by two stages.Knock Off Target drops its held item.Leer Lowers the target's Defense by one stage.Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.Megahorn Inflicts regular damage with no additional effect.Night Slash Has an increased chance for a critical hit.Pin Missile Hits 2-5 times in one turn.Protect Prevents any moves from hitting the user this turn.Pursuit Has double power against, and can hit, Pokémon attempting to switch out.Rain Dance Changes the weather to rain for five turns.Rest User sleeps for two turns, completely healing itself.Retaliate Has double power if a friendly Pokémon fainted last turn.Return Power increases with happiness, up to a maximum of 102.Revenge Inflicts double damage if the user takes damage before attacking this turn.Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.Rock Blast Hits 2-5 times in one turn.Rock Slide Has a 30% chance to make the target flinch.Rock Smash Has a 50% chance to lower the target's Defense by one stage.Rock Tomb Has a 100% chance to lower the target's Speed by one stage.Round Has double power if it's used more than once per turn.Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.Seismic Toss Inflicts damage equal to the user's level.Shadow Claw Has an increased chance for a critical hit.Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.Smack Down Removes any immunity to Ground damage.Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.Stone Edge Has an increased chance for a critical hit.Strength Inflicts regular damage with no additional effect.Struggle Bug Has a 100% chance to lower the target's Special Attack by one stage.Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.Sunny Day Changes the weather to sunny for five turns.Swagger Raises the target's Attack by two stages and confuses the target.Swords Dance Raises the user's Attack by two stages.Tackle Inflicts regular damage with no additional effect.Take Down User receives 1/4 the damage it inflicts in recoil.Thief Takes the target's item.Toxic Badly poisons the target, inflicting more damage every turn.Venoshock Inflicts double damage if the target is Poisoned.Work Up Raises the user's Attack and Special Attack by one stage each.