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Hohou's Home Pokedex: Malamar

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Malamar (#687)
Type(s): Psychic / Dark

Gender Ratio:
50% Male / 50% Female

Abilities / Traits
AbilityEffect
Contrary
Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Suction Cups
Negates moves that force switching out.
Infiltrator (Hidden)
Hidden Ability (Available): Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.

Base Stats and Weaknesses
Base Stats:
    • 86
    • 92
    • 88
    • 68
    • 75
    • 73
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x




Evolution Info

Evolution Info:



Generation VI Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Superpower Physical 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Reversal Physical ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
Tackle Physical 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Peck Physical 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Constrict Physical 10 100 35 10
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
4 Reflect Other -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
8 Foul Play Physical 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
12 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
13 Psywave Special ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
15 Topsy-Turvy Other -- 100 20 --
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
18 Hypnosis Other -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
21 Psybeam Special 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
23 Switcheroo Other -- 100 10 --
The user trades held items with the target faster than the eye can follow.
27 Payback Physical 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
31 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
35 Pluck Physical 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
39 Psycho Cut Physical 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
43 Slash Physical 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
46 Night Slash Physical 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
48 Superpower Physical 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM03 Psyshock Special 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Other -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Other -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Other -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Special 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Other -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower Special 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM40 Aerial Ace Physical 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment Other -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Physical 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM56 Fling Physical ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM63 Embargo Other -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback Physical 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate Physical 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash Other -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide Physical 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Other -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse Special 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut Physical 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Camouflage Other -- -- 20 -- Details
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Destiny Bond Other -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Flatter Other -- 100 15 -- Details
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Power Split Other -- -- 10 -- Details
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Simple Beam Other -- 100 15 -- Details
The user's mysterious psychic wave changes the target's Ability to Simple.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
BindPhysical158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
BlockOther----5--
The user blocks the target's way with arms spread wide to prevent escape.
Foul PlayPhysical9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Knock OffPhysical6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Role PlayOther----10--
The user mimics the target completely, copying the target's natural Ability.
Signal BeamSpecial751001510
The user attacks with a sinister beam of light. It may also confuse the target.
SnatchOther----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
SpiteOther--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
SuperpowerPhysical1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.



Soon you'll be able to find a good moveset for Malamar for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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