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Hohou's Home Pokedex: Meowstic

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Meowstic (#678)
Type(s): Psychic

Gender Ratio:
50% Male / 50% Female

Abilities / Traits
AbilityEffect
???

Base Stats and Weaknesses
Base Stats:
    • 74
    • 48
    • 76
    • 83
    • 81
    • 104
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x






Evolution Info

Evolution Info:
Gender Differences
MaleFemale



Generation VI Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Quick Guard Other -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Mean Look Other -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Helping Hand Other -- -- 20 --
The user assists an ally by boosting the power of its attack.
Scratch Physical 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer Other -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Covet Physical 60 100 25 --
The user endearingly approaches the target, then steals the target's held item.
9 Confusion Special 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
13 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
17 Psybeam Special 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
19 Fake Out Physical 40 100 10 100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
22 Disarming Voice Special 40 -- 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
25 Psyshock Special 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Charm Other -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
31 Miracle Eye Other -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
35 Reflect Other -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
40 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 Role Play Other -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
45 Imprison Other -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
48 Sucker Punch Physical 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
50 Misty Terrain Other -- -- 10 --
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
53 Quick Guard Other -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.



X / Y Level Up - Female
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Stored Power Special 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Me First Other ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
Magical Leaf Special 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
Scratch Physical 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer Other -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Covet Physical 60 100 25 --
The user endearingly approaches the target, then steals the target's held item.
9 Confusion Special 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
13 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
17 Psybeam Special 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
19 Fake Out Physical 40 100 10 100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
22 Disarming Voice Special 40 -- 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
25 Psyshock Special 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Charge Beam Special 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
31 Shadow Ball Special 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
35 Extrasensory Special 80 100 20 10
The user attacks with an odd, unseeable power. It may also make the target flinch.
40 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 Role Play Other -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
45 Signal Beam Special 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
48 Sucker Punch Physical 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
50 Future Sight Special 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
53 Stored Power Special 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM03 Psyshock Special 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Other -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Other -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Special 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Physical 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball Special 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Other -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM41 Torment Other -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice Special 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53 Energy Ball Special 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam Special 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM66 Payback Physical 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash Other -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Other -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater Special 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Other -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse Special 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM98 Power-Up Punch Physical 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut Physical 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Assist Other -- -- 20 -- Details
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Barrier Other -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Trick Other -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.
Yawn Other -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
CovetPhysical6010025--
The user endearingly approaches the target, then steals the target's held item.
GravityOther----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Heal BellOther----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping HandOther----20--
The user assists an ally by boosting the power of its attack.
Iron TailPhysical100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Magic CoatOther----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic RoomOther----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
RecycleOther----10--
The user recycles a held item that has been used in battle so it can be used again.
Role PlayOther----10--
The user mimics the target completely, copying the target's natural Ability.
Shock WaveSpecial60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal BeamSpecial751001510
The user attacks with a sinister beam of light. It may also confuse the target.
SnatchOther----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
TrickOther--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder RoomOther----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen HeadbuttPhysical80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.



Soon you'll be able to find a good moveset for Meowstic for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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