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Hohou's Home Pokedex: Alomomola

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Alomomola (#594)
Type(s): Water

Gender Ratio:
50% Male / 50% Female

Abilities / Traits
AbilityEffect
Healer
At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Hydration
All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Regenerator (Hidden)
Hidden Ability (Available): Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored

Base Stats and Weaknesses
Base Stats:
    • 165
    • 75
    • 80
    • 40
    • 45
    • 65
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x







Evolution Info

Evolution Info:



Generation VI Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Hydro Pump Special 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
Wide Guard Other -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Healing Wish Other -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Pound Physical 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Water Sport Other -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
5 Aqua Ring Other -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
9 Aqua Jet Physical 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
13 Double Slap Physical 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
17 Heal Pulse Other -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
21 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 Water Pulse Special 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
29 Wake-Up Slap Physical 70 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
33 Soak Other -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
37 Wish Other -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
41 Brine Special 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
45 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
49 Helping Hand Other -- -- 20 --
The user assists an ally by boosting the power of its attack.
53 Wide Guard Other -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
57 Healing Wish Other -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
61 Hydro Pump Special 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM04 Calm Mind Other -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Other -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Special 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Special 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM16 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball Special 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald Special 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM77 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf Special 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall Physical 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ΩRαS) Dive Physical 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Endure Other -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mirror Coat Special ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Mist Other -- -- 30 -- Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Pain Split Other -- -- 20 -- Details
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Refresh Other -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Tickle Other -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
BouncePhysical8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Helping HandOther----20--
The user assists an ally by boosting the power of its attack.
Icy WindSpecial559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock OffPhysical6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic CoatOther----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain SplitOther----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water PulseSpecial601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Dive Physical 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.



Soon you'll be able to find a good moveset for Alomomola for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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