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Hohou's Home Pokedex: Darmanitan

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Darmanitan (#555)
Type(s): Fire / Psychic

Gender Ratio:
50% Male / 50% Female

Abilities / Traits
AbilityEffect
Sheer Force
Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Zen Mode (Hidden)
Hidden Ability (Available): Zen Mode: When Hit Points get to 50% of maximum, the Pokémon changes form. The Pokémon reverts back to its standard form if it loses this ability or returns to over 50% of its Hit Points

Base Stats and Weaknesses
Base Stats:
    • 105
    • 140
    • 55
    • 30
    • 55
    • 95
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x













Evolution Info

Evolution Info:
Alternate Forms
Standard ModeZen Mode
Only Darmanitan with the Zen Mode ability can change form. It changes when HP is less than 50%



Generation VI Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Tackle Physical 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Rollout Physical 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Incinerate Special 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
Rage Physical 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
3 Rollout Physical 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
6 Incinerate Special 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
9 Rage Physical 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
11 Fire Fang Physical 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
14 Headbutt Physical 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
17 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
19 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
22 Fire Punch Physical 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
25 Work Up Other -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
27 Thrash Physical 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
30 Belly Drum Other -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
33 Flare Blitz Physical 120 100 15 10
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
35 Hammer Arm Physical 100 90 10 100
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
39 Taunt Other -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
47 Superpower Physical 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
54 Overheat Special 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.



X / Y Level Up - Zen Mode
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Tackle Physical 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Rollout Physical 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Incinerate Special 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
Rage Physical 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
3 Rollout Physical 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
6 Incinerate Special 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
9 Rage Physical 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
11 Fire Fang Physical 65 95 15 10
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
14 Headbutt Physical 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
17 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
19 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
22 Fire Punch Physical 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
25 Work Up Other -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
27 Thrash Physical 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
30 Belly Drum Other -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
33 Flare Blitz Physical 120 100 15 10
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
35 Hammer Arm Physical 100 90 10 100
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
39 Taunt Other -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
47 Superpower Physical 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
54 Overheat Special 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM05 Roar Other -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Other -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Other -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Other -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Special 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Smack Down Physical 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM26 Earthquake Physical 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Physical 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM31 Brick Break Physical 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Special 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast Special 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Physical 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment Other -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge Physical 50 100 20 100
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Physical 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50 Overheat Special 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM52 Focus Blast Special 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Physical ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM59 Incinerate Special 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM61 Will-O-Wisp Other -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM66 Payback Physical 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge Physical 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM74 Gyro Ball Physical ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM78 Bulldoze Physical 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide Physical 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86 Grass Knot Special ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn Physical 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash Physical 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch Physical 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength Physical 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Encore Other -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Endure Other -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Flame Wheel Physical 60 100 25 10 Details
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
Focus Energy Other -- -- 30 -- Details
The user takes a deep breath and focuses so that critical hits land more easily.
Focus Punch Physical 150 100 20 -- Details
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Hammer Arm Physical 100 90 10 100 Details
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Sleep Talk Other -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Snatch Other -- -- 10 -- Details
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Take Down Physical 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Yawn Other -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
EndeavorPhysical??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Fire PunchPhysical751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus PunchPhysical15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Heat WaveSpecial95901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
SnatchOther----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
SuperpowerPhysical1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
UproarSpecial9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen HeadbuttPhysical80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.



Pre-Evolution Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect % Method
Uproar Special 90 100 10 --
Lv. 17
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.



Soon you'll be able to find a good moveset for Darmanitan for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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