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Hohou's Home Pokedex: Conkeldurr

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Conkeldurr (#534)
Type(s): Fighting

Gender Ratio:
75% Male / 25% Female

Abilities / Traits
AbilityEffect
Guts
Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Sheer Force
Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Iron Fist (Hidden)
Hidden Ability (Available): Iron Fist: The power of punching moves is increased by 20%.

Base Stats and Weaknesses
Base Stats:
    • 105
    • 140
    • 95
    • 55
    • 65
    • 45
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x







Evolution Info

Evolution Info:



Generation VI Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Pound Physical 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Leer Other -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Focus Energy Other -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
Bide Physical ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
4 Focus Energy Other -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
8 Bide Physical ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
12 Low Kick Physical ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
16 Rock Throw Physical 50 90 15 --
The user picks up and throws a small rock at the target to attack.
20 Wake-Up Slap Physical 70 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
24 Chip Away Physical 70 100 20 --
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
29 Bulk Up Other -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
33 Rock Slide Physical 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
37 Dynamic Punch Physical 100 50 5 100
The user punches the target with full, concentrated power. It confuses the target if it hits.
41 Scary Face Other -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
45 Hammer Arm Physical 100 90 10 100
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
49 Stone Edge Physical 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
53 Focus Punch Physical 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
57 Superpower Physical 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Other -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Other -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Other -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down Physical 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM26 Earthquake Physical 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Physical 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Physical 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Physical 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep Physical 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast Special 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Physical ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM66 Payback Physical 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate Physical 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge Physical 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM78 Bulldoze Physical 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide Physical 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM84 Poison Jab Physical 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM86 Grass Knot Special ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash Physical 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch Physical 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength Physical 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Comet Punch Physical 18 85 15 -- Details
The target is hit with a flurry of punches that strike two to five times in a row.
Counter Physical ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Detect Other -- -- 5 -- Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Drain Punch Physical 75 100 10 -- Details
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Endure Other -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Force Palm Physical 60 100 10 30 Details
The target is attacked with a shock wave. It may also leave the target with paralysis.
Foresight Other -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Mach Punch Physical 40 100 30 -- Details
The user throws a punch at blinding speed. It is certain to strike first.
Reversal Physical ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Smelling Salts Physical 70 100 10 -- Details
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
Wide Guard Other -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
BlockOther----5--
The user blocks the target's way with arms spread wide to prevent escape.
Drain PunchPhysical7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Fire PunchPhysical751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus PunchPhysical15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Helping HandOther----20--
The user assists an ally by boosting the power of its attack.
Ice PunchPhysical751001510
The target is punched with an icy fist. It may also leave the target frozen.
Knock OffPhysical6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low KickPhysical??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
SuperpowerPhysical1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Thunder PunchPhysical751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Work Up Other -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.



Soon you'll be able to find a good moveset for Conkeldurr for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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