Login / Register


Hohou's Home Pokedex: Munna

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Munna (#517)
Type(s): Psychic

Gender Ratio:
50% Male / 50% Female

Abilities / Traits
AbilityEffect
Forewarn
Reveals the foe’s strongest move.
Synchronize
When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Telepathy (Hidden)
Hidden Ability (Available): Telepathy: Prevents damage from team-mates during Double and Triple battles

Base Stats and Weaknesses
Base Stats:
    • 76
    • 25
    • 45
    • 67
    • 55
    • 24
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x






Evolution Info

Evolution Info:



Generation VI Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Psywave Special ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
Defense Curl Other -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
5 Lucky Chant Other -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
7 Yawn Other -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
11 Psybeam Special 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
13 Imprison Other -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
17 Moonlight Other -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
19 Hypnosis Other -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
23 Zen Headbutt Physical 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
25 Synchronoise Special 120 100 10 --
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
29 Nightmare Other -- 100 15 --
A sleeping target sees a nightmare that inflicts some damage every turn.
31 Future Sight Special 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
35 Calm Mind Other -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
37 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Dream Eater Special 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
43 Telekinesis Other -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
47 Stored Power Special 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM03 Psyshock Special 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Other -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM16 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball Special 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Other -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb Physical 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment Other -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball Special 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam Special 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM70 Flash Other -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Other -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball Physical ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide Physical 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85 Dream Eater Special 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Other -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM99 Dazzling Gleam Special 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Barrier Other -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass Other -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Curse Other -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Healing Wish Other -- -- 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Helping Hand Other -- -- 20 -- Details
The user assists an ally by boosting the power of its attack.
Magic Coat Other -- -- 15 -- Details
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Secret Power Physical 70 100 20 30 Details
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Sleep Talk Other -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Sonic Boom Special ?? 90 20 -- Details
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Swift Special 60 -- 20 -- Details
Star-shaped rays are shot at the opposing team. This attack never misses.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
After YouOther----15--
The user helps the target and makes it use its move right after the user.
GravityOther----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Heal BellOther----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping HandOther----20--
The user assists an ally by boosting the power of its attack.
Magic CoatOther----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain SplitOther----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock WaveSpecial60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal BeamSpecial751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill SwapOther----10--
The user employs its psychic power to exchange Abilities with the target.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
TrickOther--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder RoomOther----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Worry SeedOther--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Zen HeadbuttPhysical80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.



Soon you'll be able to find a good moveset for Munna for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

cspacer Pokemon™ is the property of Nintendo™, Gamefreak™, and Pokemon USA, Inc.™ ©1995-2019
Copyright © 1999-2019 Hohou's Home.