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Hohou's Home Pokedex: Manaphy

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Manaphy (#490)
Type(s):

Gender Ratio:
0% Male / 100% Female

Abilities / Traits
AbilityEffect
Hydration
All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.

Base Stats and Weaknesses
Base Stats:
    • 100
    • 100
    • 100
    • 100
    • 100
    • 100
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x

Evolution Info

Evolution Info:
Phione can be bred from Manaphy, but does not evolve into Manaphy.



Generation VI Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Tail Glow Other -- -- 20 --
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Bubble Special 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Water Sport Other -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
9 Charm Other -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
16 Supersonic Other -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
24 Bubble Beam Special 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
31 Acid Armor Other -- -- 20 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
39 Whirlpool Special 35 85 15 100
Traps foes in a violent swirling whirlpool for four to five turns.
46 Water Pulse Special 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
54 Aqua Ring Other -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
61 Dive Physical 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
69 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
76 Heart Swap Other -- -- 10 --
The user employs its psychic power to switch stat changes with the target.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM04 Calm Mind Other -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Other -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Special 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Special 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball Special 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Other -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball Special 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM55 Scald Special 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56 Fling Physical ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash Other -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM86 Grass Knot Special ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn Physical 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM99 Dazzling Gleam Special 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf Special 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall Physical 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ΩRαS) Dive Physical 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.



Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
BouncePhysical8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
CovetPhysical6010025--
The user endearingly approaches the target, then steals the target's held item.
Heal BellOther----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping HandOther----20--
The user assists an ally by boosting the power of its attack.
Icy WindSpecial559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock OffPhysical6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last ResortPhysical1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Signal BeamSpecial751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill SwapOther----10--
The user employs its psychic power to exchange Abilities with the target.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
UproarSpecial9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Water PulseSpecial601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Brine Special 65 100 10 -- Gen IV TM55
If the target's HP is down to about half, this attack will hit with double the power.
Endure Other -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift Physical ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift Special 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Ancient Power Special 60 100 5 10 Move Tutor - PtHGSS
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Mud-slap Special 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.



Soon you'll be able to find a good moveset for Manaphy for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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