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Hohou's Home Pokedex: Latias

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Latias (#380)
Type(s): Psychic / Dragon

Gender Ratio:
0% Male / 100% Female

Abilities / Traits
AbilityEffect
Levitate
Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Base Stats and Weaknesses
Base Stats:
    • 80
    • 80
    • 90
    • 110
    • 130
    • 110
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x













Note: If this Pokemon has the Levitate ability, it will be immune to all Ground attacks.

Evolution Info

Evolution Info:



X & Y Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Healing Wish Other -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Dragon Pulse Special 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
Guard Split Other -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Reflect Type Other -- -- 15 --
The user reflects the target's type, making it the same type as the target.
Heal Pulse Other -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Charm Other -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Psywave Special ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
5 Wish Other -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
10 Helping Hand Other -- -- 20 --
The user assists an ally by boosting the power of its attack.
15 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
20 Dragon Breath Special 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
25 Water Sport Other -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
30 Refresh Other -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
35 Mist Ball Special 70 100 5 50
A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
40 Zen Headbutt Physical 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
45 Recover Other -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
50 Psycho Shift Other -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
55 Charm Other -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
60 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
65 Heal Pulse Other -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
70 Reflect Type Other -- -- 15 --
The user reflects the target's type, making it the same type as the target.
75 Guard Split Other -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
80 Dragon Pulse Special 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
85 Healing Wish Other -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

ΩRαS Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Healing Wish Other -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Helping Hand Other -- -- 20 --
The user assists an ally by boosting the power of its attack.
Wish Other -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Psywave Special ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
4 Water Sport Other -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
7 Charm Other -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
10 Stored Power Special 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
13 Refresh Other -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
16 Heal Pulse Other -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
20 Dragon Breath Special 60 100 20 30
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
24 Mist Ball Special 70 100 5 50
A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
28 Psycho Shift Other -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
32 Recover Other -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
36 Reflect Type Other -- -- 15 --
The user reflects the target's type, making it the same type as the target.
41 Zen Headbutt Physical 80 90 15 20
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
46 Guard Split Other -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
51 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
56 Dragon Pulse Special 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
61 Healing Wish Other -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM01 Hone Claws Other -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM02 Dragon Claw Physical 80 100 15 --
The user slashes the target with huge, sharp claws.
TM03 Psyshock Special 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Other -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Other -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Other -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Special 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Roost Other -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Special 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt Special 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder Special 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake Physical 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball Special 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Other -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm Other -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM40 Aerial Ace Physical 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51 Steel Wing Physical 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM53 Energy Ball Special 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam Special 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM65 Shadow Claw Physical 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM67 Retaliate Physical 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash Other -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Other -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze Physical 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM85 Dream Eater Special 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Special ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut Physical 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly Physical 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM03 Surf Special 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall Physical 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ΩRαS) Dive Physical 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.



Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
Draco MeteorSpecial130905100
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
CovetPhysical6010025--
The user endearingly approaches the target, then steals the target's held item.
Dragon PulseSpecial8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Helping HandOther----20--
The user assists an ally by boosting the power of its attack.
Icy WindSpecial559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Last ResortPhysical1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Magic CoatOther----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic RoomOther----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
OutragePhysical12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Role PlayOther----10--
The user mimics the target completely, copying the target's natural Ability.
Shock WaveSpecial60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
TailwindOther----15--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
TrickOther--10010--
The user catches the target off guard and swaps its held item with its own.
Water PulseSpecial601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Zen HeadbuttPhysical80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Telekinesis Other -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Dive Physical 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Draco Meteor Special 130 90 5 100 Move Tutor - B2W2
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Endure Other -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate Other -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift Physical ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Defog Other -- -- 15 -- Gen IV HM05 DPt
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Whirlpool Special 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Fury Cutter Physical 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Sucker Punch Physical 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift Special 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap Special 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Twister Special 40 100 20 20 Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Body Slam Physical 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge Physical 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic Other -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure Other -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.



Soon you'll be able to find a good moveset for Latias for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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