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Hohou's Home Pokedex: Milotic

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Milotic (#350)
Type(s): Water

Gender Ratio:
50% Male / 50% Female

Abilities / Traits
AbilityEffect
Marvel Scale
Defense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Competitive
Raises Sp. Atk stat by two stages whenever a stat is lowered
Cute Charm (Hidden)
Hidden Ability (Available): Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.

Base Stats and Weaknesses
Base Stats:
    • 95
    • 60
    • 79
    • 100
    • 125
    • 81
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x







Evolution Info

Evolution Info:
Gender Differences
MaleFemale



X & Y Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Water Gun Special 40 100 25 --
The target is blasted with a forceful shot of water.
Wrap Physical 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
5 Water Sport Other -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
9 Refresh Other -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
13 Water Pulse Special 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
17 Twister Special 40 100 20 20
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
21 Recover Other -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
25 Captivate Other -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
29 Aqua Tail Physical 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
33 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
37 Hydro Pump Special 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
41 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
45 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
49 Aqua Ring Other -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.

ΩRαS Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Wrap Physical 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
Water Gun Special 40 100 25 --
The target is blasted with a forceful shot of water.
4 Water Sport Other -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
7 Refresh Other -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
11 Disarming Voice Special 40 -- 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
14 Twister Special 40 100 20 20
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
17 Water Pulse Special 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
21 Aqua Ring Other -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
24 Captivate Other -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
27 Dragon Tail Physical 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
31 Recover Other -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
34 Aqua Tail Physical 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
37 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
41 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
44 Coil Other -- -- 20 --
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
47 Hydro Pump Special 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
51 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Other -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Special 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Special 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald Special 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM77 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze Physical 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM82 Dragon Tail Physical 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf Special 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall Physical 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ΩRαS) Dive Physical 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Brine Special 65 100 10 -- Details
If the target's HP is down to about half, this attack will hit with double the power.
Captivate Other -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Confuse Ray Other -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Dragon Breath Special 60 100 20 30 Details
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
Dragon Pulse Special 85 100 10 -- Details
The target is attacked with a shock wave generated by the user's gaping mouth.
Haze Other -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hypnosis Other -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Iron Tail Physical 100 75 15 30 Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Mirror Coat Special ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Mist Other -- -- 30 -- Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Mud Sport Other -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Tickle Other -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
Aqua TailPhysical909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
BindPhysical158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Dragon PulseSpecial8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Icy WindSpecial559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron HeadPhysical801001530
The user slams the target with its steel-hard head. It may also make the target flinch.
Iron TailPhysical100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Magic CoatOther----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water PulseSpecial601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.



Pre-Evolution Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect % Method
Splash Other -- -- 40 --
Lv. 1
The user just flops and splashes around to no effect at all...
Tackle Physical 50 100 35 --
Lv. 15
A physical attack in which the user charges and slams into the target with its whole body.
Flail Physical ?? 100 15 --
Lv. 30
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Dive Physical 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Endure Other -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche Physical 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Natural Gift Physical ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool Special 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Dive Physical 80 100 10 -- Move Tutor - PtHGSS
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Swift Special 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap Special 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Body Slam Physical 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge Physical 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic Other -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure Other -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slap Special 20 100 10 100 Move Tutor - Emerald
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Swift Special 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.



Soon you'll be able to find a good moveset for Milotic for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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