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Hohou's Home Pokedex: Hitmontop

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Hitmontop (#237)
Type(s): Fighting

Gender Ratio:
100% Male / 0% Female

Abilities / Traits
AbilityEffect
Intimidate
Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Technician
Moves with a base power of 60 or less are boosted in power by 50%
Steadfast (Hidden)
Hidden Ability (Available): Steadfast: Speed raises by one level every time the Pokémon flinches.

Base Stats and Weaknesses
Base Stats:
    • 50
    • 95
    • 95
    • 35
    • 110
    • 70
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x







Evolution Info

Evolution Info:



Generation VI Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Endeavor Physical ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
Close Combat Physical 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Revenge Physical 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Rolling Kick Physical 60 85 15 30
The user lashes out with a quick, spinning kick. It may also make the target flinch.
6 Focus Energy Other -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
10 Pursuit Physical 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
15 Quick Attack Physical 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
19 Triple Kick Physical 10 90 10 --
A consecutive three-kick attack that becomes more powerful with each successive hit.
24 Rapid Spin Physical 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
28 Counter Physical ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
33 Feint Physical 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
37 Agility Other -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
42 Gyro Ball Physical ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
46 Wide Guard Other -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
46 Quick Guard Other -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
50 Detect Other -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
55 Close Combat Physical 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
60 Endeavor Physical ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Other -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Other -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake Physical 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Physical 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Physical 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Other -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM40 Aerial Ace Physical 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Physical 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep Physical 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM67 Retaliate Physical 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM71 Stone Edge Physical 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM74 Gyro Ball Physical ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM78 Bulldoze Physical 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide Physical 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash Physical 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength Physical 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Bullet Punch Physical 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Counter Physical ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Endure Other -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Feint Physical 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Helping Hand Other -- -- 20 -- Details
The user assists an ally by boosting the power of its attack.
High Jump Kick Physical 130 90 10 -- Details
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch Physical 40 100 30 -- Details
The user throws a punch at blinding speed. It is certain to strike first.
Mind Reader Other -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Pursuit Physical 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Rapid Spin Physical 20 100 40 -- Details
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Vacuum Wave Special 40 100 30 -- Details
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
CovetPhysical6010025--
The user endearingly approaches the target, then steals the target's held item.
EndeavorPhysical??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Helping HandOther----20--
The user assists an ally by boosting the power of its attack.
Low KickPhysical??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Role PlayOther----10--
The user mimics the target completely, copying the target's natural Ability.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.



Pre-Evolution Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect % Method
Tackle Physical 50 100 35 --
Lv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Helping Hand Other -- -- 20 --
Lv. 1
The user assists an ally by boosting the power of its attack.
Fake Out Physical 40 100 10 100
Lv. 1
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Foresight Other -- -- 40 --
Lv. 1
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Work Up Other -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Drill Run Physical 80 95 10 -- Move Tutor - B2W2
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Captivate Other -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift Physical ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Sucker Punch Physical 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift Special 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap Special 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout Physical 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Twister Special 40 100 20 20 Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Headbutt Physical 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Kick Physical 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam Physical 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge Physical 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Seismic Toss Physical ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic Other -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.



Soon you'll be able to find a good moveset for Hitmontop for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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