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Hohou's Home Pokedex: Heracross

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Heracross (#214)
Type(s): Fighting / Bug

Gender Ratio:
50% Male / 50% Female

Abilities / Traits
AbilityEffect
Swarm
When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Guts
Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Moxie (Hidden)
Hidden Ability (Available): Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon

Base Stats and Weaknesses
Base Stats:
    • 80
    • 125
    • 75
    • 40
    • 95
    • 85
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x










Evolution Info

Evolution Info:
Gender Differences
MaleFemale



X & Y Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Arm Thrust Physical 15 100 20 --
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Bullet Seed Physical 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Night Slash Physical 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Tackle Physical 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer Other -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Horn Attack Physical 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
Endure Other -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
7 Fury Attack Physical 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
10 Aerial Ace Physical 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
16 Chip Away Physical 70 100 20 --
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
19 Counter Physical ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
25 Brick Break Physical 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
28 Take Down Physical 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
31 Pin Missile Physical 25 95 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
34 Close Combat Physical 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
37 Feint Physical 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
43 Reversal Physical ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
46 Megahorn Physical 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.

ΩRαS Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Arm Thrust Physical 15 100 20 --
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Bullet Seed Physical 25 100 30 --
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Night Slash Physical 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Tackle Physical 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer Other -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Horn Attack Physical 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
Endure Other -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
7 Feint Physical 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
10 Aerial Ace Physical 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
16 Chip Away Physical 70 100 20 --
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
19 Counter Physical ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
25 Fury Attack Physical 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
28 Brick Break Physical 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
31 Pin Missile Physical 25 95 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
34 Take Down Physical 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
37 Megahorn Physical 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
43 Close Combat Physical 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
46 Reversal Physical ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Other -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM09 Venoshock Special 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Other -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down Physical 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM26 Earthquake Physical 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Physical 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Physical 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Physical 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace Physical 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Physical 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast Special 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe Physical 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling Physical ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM65 Shadow Claw Physical 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM67 Retaliate Physical 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge Physical 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance Other -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Struggle Bug Special 50 100 20 100
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM78 Bulldoze Physical 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide Physical 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash Physical 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut Physical 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Physical 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Bide Physical ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Double-Edge Physical 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Flail Physical ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Focus Punch Physical 150 100 20 -- Details
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Harden Other -- -- 30 -- Details
The user stiffens all the muscles in its body to raise its Defense stat.
Megahorn Physical 120 85 10 -- Details
Using its tough and impressive horn, the user rams into the target with no letup.
Pursuit Physical 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Revenge Physical 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Rock Blast Physical 25 90 10 -- Details
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
Seismic Toss Physical ?? 100 20 -- Details
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
Bug BitePhysical6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Focus PunchPhysical15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Helping HandOther----20--
The user assists an ally by boosting the power of its attack.
Iron DefenseOther----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Knock OffPhysical6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low KickPhysical??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Work Up Other -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Captivate Other -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift Physical ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter Physical 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Vacuum Wave Special 40 100 30 -- Move Tutor - PtHGSS
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Headbutt Physical 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam Physical 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Mimic Other -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Fury Cutter Physical 40 95 20 -- Move Tutor - Emerald
The target is slashed with scythes or claws. Its power increases if it hits in succession.



Soon you'll be able to find a good moveset for Heracross for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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