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Hohou's Home Pokedex: Natu

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Natu (#177)
Type(s): Flying / Psychic

Gender Ratio:
50% Male / 50% Female

Abilities / Traits
AbilityEffect
Synchronize
When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Early Bird
Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Magic Bounce (Hidden)
Hidden Ability (Available): Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the opponent

Base Stats and Weaknesses
Base Stats:
    • 40
    • 50
    • 45
    • 70
    • 45
    • 70
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x










Evolution Info

Evolution Info:



X & Y Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Peck Physical 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Leer Other -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Night Shade Special ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
9 Teleport Other -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12 Lucky Chant Other -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
17 Miracle Eye Other -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
20 Me First Other ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
23 Confuse Ray Other -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
28 Wish Other -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
33 Psycho Shift Other -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
36 Future Sight Special 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
39 Stored Power Special 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
44 Ominous Wind Special 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
47 Power Swap Other -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
47 Guard Swap Other -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
50 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.

ΩRαS Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Peck Physical 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Leer Other -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Night Shade Special ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
9 Teleport Other -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12 Lucky Chant Other -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
17 Stored Power Special 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
20 Ominous Wind Special 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
23 Confuse Ray Other -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
28 Wish Other -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
33 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
36 Miracle Eye Other -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
39 Psycho Shift Other -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
44 Future Sight Special 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
47 Power Swap Other -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
47 Guard Swap Other -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
50 Me First Other ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM03 Psyshock Special 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Other -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Other -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Roost Other -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Special 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball Special 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Other -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace Physical 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Physical 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51 Steel Wing Physical 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM70 Flash Other -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Other -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater Special 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Special ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn Physical 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Other -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM99 Dazzling Gleam Special 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.



Egg Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %  
Ally Switch Other -- -- 15 -- Details
The user teleports using a strange power and switches its place with one of its allies.
Drill Peck Physical 80 100 20 -- Details
A corkscrewing attack with the sharp beak acting as a drill.
Feather Dance Other -- 100 15 -- Details
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Feint Attack Physical 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Haze Other -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Quick Attack Physical 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Refresh Other -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Roost Other -- -- 10 -- Details
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Simple Beam Other -- 100 15 -- Details
The user's mysterious psychic wave changes the target's Ability to Simple.
Skill Swap Other -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Steel Wing Physical 70 90 25 10 Details
The target is hit with wings of steel. It may also raise the user's Defense stat.
Sucker Punch Physical 80 100 5 -- Details
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Synchronoise Special 120 100 10 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Zen Headbutt Physical 80 90 15 20 Details
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
Giga DrainSpecial7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heat WaveSpecial95901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Magic CoatOther----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic RoomOther----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pain SplitOther----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Signal BeamSpecial751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill SwapOther----10--
The user employs its psychic power to exchange Abilities with the target.
Sky AttackPhysical14090530
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
TailwindOther----15--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
TrickOther--10010--
The user catches the target off guard and swaps its held item with its own.
Zen HeadbuttPhysical80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Telekinesis Other -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Pluck Physical 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Endure Other -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind Special 60 100 5 10 Gen IV TM62
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Captivate Other -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift Physical ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Pluck Physical 60 100 20 -- Gen IV TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Air Cutter Special 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Swift Special 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Twister Special 40 100 20 20 Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Double-edge Physical 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic Other -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure Other -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Swift Special 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.
Nightmare Other -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.



Soon you'll be able to find a good moveset for Natu for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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