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Hohou's Home Pokedex: Mewtwo

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Mewtwo (#150)
Type(s):

Gender Ratio:
0% Male / 100% Female

Abilities / Traits
AbilityEffect
Pressure
When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Unnerve (Hidden)
Hidden Ability (Available): Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle

Base Stats and Weaknesses
Base Stats:
    • 106
    • 110
    • 90
    • 154
    • 90
    • 130
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x

Evolution Info

Evolution Info:



Generation VI Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Confusion Special 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
Disable Other -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
8 Swift Special 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
15 Future Sight Special 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
22 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
29 Miracle Eye Other -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
36 Psycho Cut Physical 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
43 Power Swap Other -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
43 Guard Swap Other -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
50 Recover Other -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
57 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
64 Barrier Other -- -- 20 --
The user throws up a sturdy wall that sharply raises its Defense stat.
70 Aura Sphere Special 80 -- 20 --
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
79 Amnesia Other -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
86 Mist Other -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
93 Me First Other ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
100 Psystrike Special 100 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM03 Psyshock Special 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Other -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Other -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM08 Bulk Up Other -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Other -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt Other -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam Special 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Special 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Other -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard Other -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Special 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt Special 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder Special 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake Physical 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic Special 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball Special 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break Physical 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Other -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower Special 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM37 Sandstorm Other -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM38 Fire Blast Special 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb Physical 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace Physical 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment Other -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47 Low Sweep Physical 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast Special 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball Special 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56 Fling Physical ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam Special 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Incinerate Special 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM61 Will-O-Wisp Other -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo Other -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash Other -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge Physical 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave Other -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up Other -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze Physical 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide Physical 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM84 Poison Jab Physical 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater Special 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Special ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Other -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash Physical 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch Physical 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength Physical 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM07 (ΩRαS)
(ΩRαS) Only
Dive Physical 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.



Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
Aqua TailPhysical909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Drain PunchPhysical7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Fire PunchPhysical751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus PunchPhysical15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Foul PlayPhysical9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
GravityOther----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice PunchPhysical751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy WindSpecial559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron TailPhysical100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low KickPhysical??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic CoatOther----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic RoomOther----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
RecycleOther----10--
The user recycles a held item that has been used in battle so it can be used again.
Role PlayOther----10--
The user mimics the target completely, copying the target's natural Ability.
Shock WaveSpecial60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal BeamSpecial751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill SwapOther----10--
The user employs its psychic power to exchange Abilities with the target.
SnatchOther----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder PunchPhysical751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
TrickOther--10010--
The user catches the target off guard and swaps its held item with its own.
Water PulseSpecial601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Wonder RoomOther----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen HeadbuttPhysical80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Telekinesis Other -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Endure Other -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche Physical 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Natural Gift Physical ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap Special 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt Physical 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Punch Physical 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick Physical 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam Physical 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge Physical 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter Physical ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss Physical ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic Other -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome Other -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Dynamic Punch Physical 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Endure Other -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slap Special 20 100 10 100 Move Tutor - Emerald
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Nightmare Other -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Self-destruct Physical 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.



Soon you'll be able to find a good moveset for Mewtwo for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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