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Hohou's Home Pokedex: Gyarados

KALOS POKEDEX

Temporary Pokedex in-development for Kalos Region Pokemon (Generation 6).
Full XY Pokemon list can be found here

Traditional Pokemon:
Kalos Region Pokemon:

Basic Pokemon Info
Species: Gyarados (#130)
Type(s): Flying / Water

Gender Ratio:
50% Male / 50% Female

Abilities / Traits
AbilityEffect
Intimidate
Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Moxie (Hidden)
Hidden Ability (Available): Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon

Base Stats and Weaknesses
Base Stats:
    • 95
    • 125
    • 79
    • 60
    • 100
    • 81
  • HP
  • ATK
  • DEF
  • Sp.ATK
  • Sp.DEF
  • SPD
  • 280
  • 210
  • 140
  • 70
  • 0

Base Stats for this Pokemon

Select:Damage Taken for Selected Generation:

0x1/4x1/2x2x4x









Evolution Info

Evolution Info:
Gender Differences
MaleFemale



X & Y Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Thrash Physical 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
20 Bite Physical 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
23 Dragon Rage Special ?? 100 10 --
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
26 Leer Other -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
29 Twister Special 40 100 20 20
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
32 Ice Fang Physical 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
35 Aqua Tail Physical 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
38 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
41 Hydro Pump Special 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
44 Dragon Dance Other -- -- 20 --
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
47 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

ΩRαS Level Up
LevelAttack NameTypeCategoryPowerAccuracyPPEffect %
Thrash Physical 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
20 Bite Physical 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
23 Dragon Rage Special ?? 100 10 --
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
26 Leer Other -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
29 Twister Special 40 100 20 20
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
32 Ice Fang Physical 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
35 Aqua Tail Physical 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
38 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
41 Crunch Physical 80 100 15 20
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
44 Hydro Pump Special 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
47 Dragon Dance Other -- -- 20 --
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
50 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.



TM & HM Attacks
TM/HM #Attack NameTypeCategoryPowerAccuracyPPEffect %
TM05 Roar Other -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Other -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Other -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Special 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt Other -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam Special 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Special 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam Special 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Other -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Other -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration Physical ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Special 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder Special 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake Physical 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return Physical ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Other -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Special 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM37 Sandstorm Other -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM38 Fire Blast Special 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM41 Torment Other -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Physical 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest Other -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Other -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Special 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald Special 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM59 Incinerate Special 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM66 Payback Physical 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Physical 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge Physical 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave Other -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM78 Bulldoze Physical 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM82 Dragon Tail Physical 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM87 Swagger Other -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk Other -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Other -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash Physical 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power Physical 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse Special 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide Other -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf Special 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength Physical 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall Physical 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ΩRαS) Dive Physical 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.



Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCategoryPowerAccuracyPPEffect %
Aqua TailPhysical909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
BouncePhysical8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Dragon PulseSpecial8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Icy WindSpecial559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron HeadPhysical801001530
The user slams the target with its steel-hard head. It may also make the target flinch.
Iron TailPhysical100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
OutragePhysical12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
SnoreSpecial501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
SpiteOther--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
UproarSpecial9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Water PulseSpecial601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.



Pre-Evolution Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect % Method
Splash Other -- -- 40 --
Lv. 1
The user just flops and splashes around to no effect at all...
Tackle Physical 50 100 35 --
Lv. 15
A physical attack in which the user charges and slams into the target with its whole body.
Flail Physical ?? 100 15 --
Lv. 30
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.



Transfer Only Moves
Attack NameTypeCategoryPowerAccuracyPPEffect %Method
Dive Physical 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Brine Special 65 100 10 -- Gen IV TM55
If the target's HP is down to about half, this attack will hit with double the power.
Endure Other -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche Physical 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Captivate Other -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift Physical ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool Special 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Dive Physical 80 100 10 -- Move Tutor - PtHGSS
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Headbutt Physical 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam Physical 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge Physical 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic Other -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure Other -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.



Soon you'll be able to find a good moveset for Gyarados for competitive use when our database is finished updating for generation 6. Pokedex, movepools, movesets, base stats, and more!

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