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Machamp The Champ
submitted by Reshiram

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Species: Machamp [View Kalosdex]
We have determined that this Pokemon's Role
is best defined as a Physical Tank

Item: Leftovers
LeftoversHeld: Heals the holder by 1/16 its max HP at the end of each turn.

Trait: No Guard
Ensures all moves used by and against the Pokémon hit.

EVs: 252 Hp / 252 Atk / 6 Spd /

Adamant Nature (+Atk , -SAtk)

Dynamic Punch Dynamic Punch
Type: Fighting
Power:100 | PP: 5
Accuracy: 50%
Effect: Physical

Bullet Punch Bullet Punch
Type: Steel
Power:40 | PP: 30
Accuracy: 100%
Effect: Physical

Stone Edge Stone Edge
Type: Rock
Power:100 | PP: 5
Accuracy: 80%
Effect: Physical
Thunder PunchThunder Punch
Type: Electric
Power:75 | PP: 15
Accuracy: 100%
Effect: Physical

Earthquake Earthquake
Type: Ground
Power:100 | PP: 10
Accuracy: 100%
Effect: Physical
The user sets off an earthquake that hits all the Pokemon in the battle.
Ice PunchIce Punch
Type: Ice
Power:75 | PP: 15
Accuracy: 100%
Effect: Physical

Select:Damage Taken for Selected Generation:


Good endurance, strong attack, speed of a dead body... I'm currently using the 1st noticed moves, Dynamic Punch is a STAB 100 BP 100% Confuse move, and EdgeQuake combo to hurt.

Bullet Punch is for my lack of speed.

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This is a good moveset for machamp (Pokemon #68) with the no-guard ability/trait, a Adamant nature, and equipped with Leftovers submitted by Reshiram. For use in competitive Pokemon battles featuring an Export option and breeding guide.
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