: When the holder takes damage directly from a move and does not faint, it switches out for another random, non-fainted Pokémon in its party.
This effect does not activate if another effect prevents the holder from switching out.
Trait: Chlorophyll Doubles Speed during strong sunlight.
Description: amnesia for those afflicted with sleep or paralysis.
red card for the inevitable switch ins.
they will switch in someone who deals special damage.
which is why you need both amnesia and the red card.
synthesis and powerwhip
the last move is a gamble on your behalf. hidden power fire to complete the coverage is nice
but tangrowth isn't meant to deal damage, just absorb it
so I stick with stun spore, since sleep clause is in effect and breloom is still around.
that, and they can't "wake up" from paralysis. Tangrowth can comfortably take ice punch
and in sunlight would heal more than the damage dealt.
Options: I wanted to use regenerator but the cholorphyll really did work out better. It's good for Sun-based teams (whether it's your own or the opponents).
Try to have at least 50 EVS in speed, so you can outspeed other slowpokes, like dragonite, in the sunlight.
This is a good moveset for tangrowth (Pokemon #465) with the chlorophyll ability/trait, a Impish nature, and equipped with Red Card submitted by platomaker. For use in competitive Pokemon battles featuring an Export option and breeding guide.