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Hohou's Home - Special Defense Jellicent
Leftovers
Build:
Special Defense Jellicent
submitted by MistyTears

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Species: Jellicent [View Kalosdex]
We have determined that this Pokemon's Role
is best defined as a Special Wall



Item: Leftovers
LeftoversHeld: Heals the holder by 1/16 its max HP at the end of each turn.

Trait: Water Absorb
Absorbs Water moves, healing for 1/4 max HP.

EVs: 252 Hp / 36 Def / 220 SDef /

Calm Nature (+SDef , -Atk)


Scald Scald
Type: Water
Power:80 | PP: 15
Accuracy: 100%
Effect: Special
Has chance of inflicting Burn.




Recover Recover
Type: Normal
Power:0 | PP: 10
Accuracy: -
Effect: Status
A self-healing move. The user restores its own HP by up to half of its max HP.




Toxic Toxic
Type: Poison
Power:0 | PP: 10
Accuracy: 90%
Effect: Status
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
/
Will-O-WispWill-o-wisp
Type: Fire
Power:0 | PP: 15
Accuracy: 85%
Effect: Status
The user shoots a sinister, bluish white flame at the foe to inflict a burn.



Shadow Ball Shadow Ball
Type: Ghost
Power:80 | PP: 15
Accuracy: 100%
Effect: Special
/
Ice BeamIce Beam
Type: Ice
Power:90 | PP: 10
Accuracy: 100%
Effect: Special




Select:Damage Taken for Selected Generation:


0x1/4x1/2x2x4x














Description:
Jellicent's typing and stat distribution make it an excellent special wall. This set's niche is for a more concentrated form of stall, as this set's primary objective is to tank hits, inflict status, and slowly wear the opponent down. This set is extremely viable over other walls such as Blissey and Chansey because of Jellicent's arguably better typing, dual STAB, and the ability to spinblock against nearly every Rapid Spin user. To add to that, Jellicent has a great ability in Water Absorb, which provides it with valuable recovery whenever it is hit with a Water-type move.

Options:
Scald is the crux of this set, providing a strong, special STAB attack and giving a chance for a nasty status affliction. Recover allows Jellicent to survive much longer in tandem with Leftovers, and is a necessity for this set. The choice between Toxic and Will-O-Wisp is one based on preference. Toxic allows Jellicent to stall out dangerous threats faster than Will-O-Wisp, but doesn't give the Attack drop which enables Jellicent to stay in on physical threats. Toxic is the preferred option because it hits Volcarona (a dangerous special threat), and absorbing physical attacks is not this set's goal. The fourth moveslot is a toss-up between Shadow Ball and Ice Beam, although Shadow Ball is generally better due to its ability to hit Latias, Latios, and Celebi much harder than Ice Beam. It also provides super effective coverage on Alakazam, Gengar, and other Jellicent, while hitting Dragon-types neutrally. Ice Beam can be used for coverage against Dragonite, Salamence, and Grass-types, however, if one wishes.

Counters:
Common counters to this set include Pokemon that abuse Substitute to avoid status, as well as Pursuit users. Jellicent can counteract these problems by carrying the proper coverage moves against key Pokemon.






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This is a good moveset for jellicent (Pokemon #593) with the water-absorb ability/trait, a Calm nature, and equipped with Leftovers submitted by MistyTears. For use in competitive Pokemon battles featuring an Export option and breeding guide.
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